Hi I am developing a game and as It's obvious the game is goingwant to use Geyser plugins but I need WebSocket in order to be live, so i have been researching and found three ways to know do It, But I got questions:
TS code is the first and easy way to do the subscription but what are the limitations for this ?
Quiknode
Geyser What are the requirements for about 20 Million requests per month ?
Is there another approach that I am missingneed a power full computer in order to run a validator or RPC node? if yes what are the hardware requirements ?