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WebSocket subscription to Solana

Hi I am developing a game and as It's obvious the game is going to need WebSocket in order to be live, so i have been researching and found three ways to do It, But I got questions:

  1. TS code is the first and easy way to do the subscription but what are the limitations for this ?

  2. Quiknode

  3. Geyser What are the requirements for about 20 Million requests per month ?

Is there another approach that I am missing ?